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3/21 Testing Notes:
* Finish scale link function (toggled on as default)
* Add positional alignment locks
* Increase Occlusion spin bar sensitivity (4/3 update - occlusion spin bar appears to not be functioning)
* Add Occlusion shortcuts for front & back (set "back" just close enough to stay behind a 500' long section)
* Layer carrot - change color from black to white so it's more visible
* Add camera input controls in a pull-out window - make dynamic so it changes during orbit/pan modes if possible
* Add orbit height input field on Orbit camera mode
3/23 Note - Imported image appears darker in model view. Looks correct (brighter) in image & video renders. (Not a priority)
3/27 Notes
* Swap out "Editor Visible + Render Visible" toggles with a single visibility toggle. Recommend to include as an eye icon just left of the trash icon in the layer name.
* Suggest Rename Layer function addition for the imported images
3/28 Notes
* When entering the Photo Composite tab, automatically toggle on "Preview Aspect Ratio". Also show the same "Preview Aspect Ratio" toggle from the Render tab in the Photo Composite tab and have the setting linked between them. Exiting the Photo Composite tab does not need to revert the view back to the aspect ratio view setting as it was before entering.
* Since the Rotation slider doesn't work as expected, remove from UI for now.
4/3 Testing notes
* Make camera pitch & yaw rotation sensitivity/increment 0.1 instead of 1.0
~~4/11 Testing notes:
Remove Pivot Height Offset altogether. Camera Z coordinate adjustment accomplishes the same thing~~
~~* Add "Help" button in top-right of Photo Composite menu that links to https://beyondware.com/photo-compositing ~~
changed title from "Make Image Upload for Photo Composite" to "Make Image Upload for Photo Composite and Logo watermark"
changed title from "Make Image Upload for Photo Composite and Logo watermark" to "(3-Erin) Make Image Upload for Photo Composite and Logo watermark"
Would like this approach to also work as an image guide. An option to upload an image to the section hierarchy to display a frontal image of typical. The user would be able to change transparency back and forth to help build/match the typical instead of going back and forth looking at PDF's which is a little troublesome using one monitor.
changed title from "(3-Erin) Make Image Upload for Photo Composite and Logo watermark" to "(4-Erin) Make Image Upload for Photo Composite and Logo watermark"
changed title from "(4-Erin) Make Image Upload for Photo Composite and Logo watermark" to "Make Image Upload for Photo Composite and Logo watermark"
changed description from " " to " 3/21 Testing Notes:
changed category from "Feature" to "Major Feature"
changed description from " 3/21 Testing Notes:
3/23 Note - Imported image appears darker in model view. Looks correct (brighter) in image & video renders. "
changed description from " 3/21 Testing Notes:
3/23 Note - Imported image appears darker in model view. Looks correct (brighter) in image & video renders. " to " 3/21 Testing Notes:
3/23 Note - Imported image appears darker in model view. Looks correct (brighter) in image & video renders.
3/27 Notes
3/28 Notes
changed description from " 3/21 Testing Notes:
3/23 Note - Imported image appears darker in model view. Looks correct (brighter) in image & video renders.
3/27 Notes
3/28 Notes
* Finish scale link function (toggled on as default)* Add positional alignment locks* Add Occlusion shortcuts for front & back (set "back" just close enough to stay behind a 500' long section)* Layer carrot - change color from black to white so it's more visible* Add camera input controls in a pull-out window - make dynamic so it changes during orbit/pan modes if possible* Add orbit height input field on Orbit camera mode3/23 Note - Imported image appears darker in model view. Looks correct (brighter) in image & video renders.
3/27 Notes
* Swap out "Editor Visible + Render Visible" toggles with a single visibility toggle. Recommend to include as an eye icon just left of the trash icon in the layer name.3/28 Notes
* Since the Rotation slider doesn't work as expected, remove from UI for now."changed description from " 3/21 Testing Notes:
* Finish scale link function (toggled on as default)* Add positional alignment locks* Add Occlusion shortcuts for front & back (set "back" just close enough to stay behind a 500' long section)* Layer carrot - change color from black to white so it's more visible* Add camera input controls in a pull-out window - make dynamic so it changes during orbit/pan modes if possible* Add orbit height input field on Orbit camera mode3/23 Note - Imported image appears darker in model view. Looks correct (brighter) in image & video renders.
3/27 Notes
* Swap out "Editor Visible + Render Visible" toggles with a single visibility toggle. Recommend to include as an eye icon just left of the trash icon in the layer name.3/28 Notes
* Since the Rotation slider doesn't work as expected, remove from UI for now." to " 3/21 Testing Notes:* Finish scale link function (toggled on as default)* Add positional alignment locks* Add Occlusion shortcuts for front & back (set "back" just close enough to stay behind a 500' long section)* Layer carrot - change color from black to white so it's more visible* Add camera input controls in a pull-out window - make dynamic so it changes during orbit/pan modes if possible* Add orbit height input field on Orbit camera mode3/23 Note - Imported image appears darker in model view. Looks correct (brighter) in image & video renders.
3/27 Notes
* Swap out "Editor Visible + Render Visible" toggles with a single visibility toggle. Recommend to include as an eye icon just left of the trash icon in the layer name.4/3 Testing notes
3/28 Notes
* Since the Rotation slider doesn't work as expected, remove from UI for now."changed description from " 3/21 Testing Notes:
* Finish scale link function (toggled on as default)* Add positional alignment locks* Add Occlusion shortcuts for front & back (set "back" just close enough to stay behind a 500' long section)* Layer carrot - change color from black to white so it's more visible* Add camera input controls in a pull-out window - make dynamic so it changes during orbit/pan modes if possible* Add orbit height input field on Orbit camera mode3/23 Note - Imported image appears darker in model view. Looks correct (brighter) in image & video renders.
3/27 Notes
* Swap out "Editor Visible + Render Visible" toggles with a single visibility toggle. Recommend to include as an eye icon just left of the trash icon in the layer name.4/3 Testing notes
3/28 Notes
* Since the Rotation slider doesn't work as expected, remove from UI for now." to " 3/21 Testing Notes:* Finish scale link function (toggled on as default)* Add positional alignment locks* Add Occlusion shortcuts for front & back (set "back" just close enough to stay behind a 500' long section)* Layer carrot - change color from black to white so it's more visible* Add camera input controls in a pull-out window - make dynamic so it changes during orbit/pan modes if possible* Add orbit height input field on Orbit camera mode3/23 Note - Imported image appears darker in model view. Looks correct (brighter) in image & video renders.
3/27 Notes
* Swap out "Editor Visible + Render Visible" toggles with a single visibility toggle. Recommend to include as an eye icon just left of the trash icon in the layer name.4/3 Testing notes
3/28 Notes
* Since the Rotation slider doesn't work as expected, remove from UI for now."changed description from " 3/21 Testing Notes:
* Finish scale link function (toggled on as default)* Add positional alignment locks* Add Occlusion shortcuts for front & back (set "back" just close enough to stay behind a 500' long section)* Layer carrot - change color from black to white so it's more visible* Add camera input controls in a pull-out window - make dynamic so it changes during orbit/pan modes if possible* Add orbit height input field on Orbit camera mode3/23 Note - Imported image appears darker in model view. Looks correct (brighter) in image & video renders.
3/27 Notes
* Swap out "Editor Visible + Render Visible" toggles with a single visibility toggle. Recommend to include as an eye icon just left of the trash icon in the layer name.4/3 Testing notes
3/28 Notes
* Since the Rotation slider doesn't work as expected, remove from UI for now." to " 3/21 Testing Notes:* Finish scale link function (toggled on as default)* Add positional alignment locks* Add Occlusion shortcuts for front & back (set "back" just close enough to stay behind a 500' long section)* Layer carrot - change color from black to white so it's more visible* Add camera input controls in a pull-out window - make dynamic so it changes during orbit/pan modes if possible* Add orbit height input field on Orbit camera mode3/23 Note - Imported image appears darker in model view. Looks correct (brighter) in image & video renders.
3/27 Notes
* Swap out "Editor Visible + Render Visible" toggles with a single visibility toggle. Recommend to include as an eye icon just left of the trash icon in the layer name.3/28 Notes
* Since the Rotation slider doesn't work as expected, remove from UI for now.4/3 Testing notes
4/4 Testing notes
changed title from "Make Image Upload for Photo Composite and Logo watermark" to "(Erin) Make Image Upload for Photo Composite and Logo watermark"
changed title from "(Erin) Make Image Upload for Photo Composite and Logo watermark" to "Make Image Upload for Photo Composite and Logo watermark"
changed description from " 3/21 Testing Notes:
* Finish scale link function (toggled on as default)* Add positional alignment locks* Add Occlusion shortcuts for front & back (set "back" just close enough to stay behind a 500' long section)* Layer carrot - change color from black to white so it's more visible* Add camera input controls in a pull-out window - make dynamic so it changes during orbit/pan modes if possible* Add orbit height input field on Orbit camera mode3/23 Note - Imported image appears darker in model view. Looks correct (brighter) in image & video renders.
3/27 Notes
* Swap out "Editor Visible + Render Visible" toggles with a single visibility toggle. Recommend to include as an eye icon just left of the trash icon in the layer name.3/28 Notes
* Since the Rotation slider doesn't work as expected, remove from UI for now.4/3 Testing notes
4/4 Testing notes
* Finish scale link function (toggled on as default)* Add positional alignment locks* Increase Occlusion spin bar sensitivity (4/3 update - occlusion spin bar appears to not be functioning)* Add Occlusion shortcuts for front & back (set "back" just close enough to stay behind a 500' long section)* Layer carrot - change color from black to white so it's more visible* Add camera input controls in a pull-out window - make dynamic so it changes during orbit/pan modes if possible* Add orbit height input field on Orbit camera mode3/23 Note - Imported image appears darker in model view. Looks correct (brighter) in image & video renders.
3/27 Notes
* Swap out "Editor Visible + Render Visible" toggles with a single visibility toggle. Recommend to include as an eye icon just left of the trash icon in the layer name.3/28 Notes
* When entering the Photo Composite tab, automatically toggle on "Preview Aspect Ratio". Also show the same "Preview Aspect Ratio" toggle from the Render tab in the Photo Composite tab and have the setting linked between them. Exiting the Photo Composite tab does not need to revert the view back to the aspect ratio view setting as it was before entering.* Since the Rotation slider doesn't work as expected, remove from UI for now.4/3 Testing notes
4/4 Testing notes
~~* Can Pivot Height Offset spin bar be converted to a unit of Ft? Sensitivity/increment could be 1.0 ft ~~
4/11 Testing notes:
Remove Pivot Height Offset altogether. Camera Z coordinate adjustment accomplishes the same thing"
changed description from " 3/21 Testing Notes:
* Finish scale link function (toggled on as default)* Add positional alignment locks* Increase Occlusion spin bar sensitivity (4/3 update - occlusion spin bar appears to not be functioning)* Add Occlusion shortcuts for front & back (set "back" just close enough to stay behind a 500' long section)* Layer carrot - change color from black to white so it's more visible* Add camera input controls in a pull-out window - make dynamic so it changes during orbit/pan modes if possible* Add orbit height input field on Orbit camera mode3/23 Note - Imported image appears darker in model view. Looks correct (brighter) in image & video renders.
3/27 Notes
* Swap out "Editor Visible + Render Visible" toggles with a single visibility toggle. Recommend to include as an eye icon just left of the trash icon in the layer name.3/28 Notes
* When entering the Photo Composite tab, automatically toggle on "Preview Aspect Ratio". Also show the same "Preview Aspect Ratio" toggle from the Render tab in the Photo Composite tab and have the setting linked between them. Exiting the Photo Composite tab does not need to revert the view back to the aspect ratio view setting as it was before entering.* Since the Rotation slider doesn't work as expected, remove from UI for now.4/3 Testing notes
4/4 Testing notes
~~* Can Pivot Height Offset spin bar be converted to a unit of Ft? Sensitivity/increment could be 1.0 ft ~~
4/11 Testing notes:
Remove Pivot Height Offset altogether. Camera Z coordinate adjustment accomplishes the same thing" to " 3/21 Testing Notes:
* Finish scale link function (toggled on as default)* Add positional alignment locks* Increase Occlusion spin bar sensitivity (4/3 update - occlusion spin bar appears to not be functioning)* Add Occlusion shortcuts for front & back (set "back" just close enough to stay behind a 500' long section)* Layer carrot - change color from black to white so it's more visible* Add camera input controls in a pull-out window - make dynamic so it changes during orbit/pan modes if possible* Add orbit height input field on Orbit camera mode3/23 Note - Imported image appears darker in model view. Looks correct (brighter) in image & video renders. (Not a priority)
3/27 Notes
* Swap out "Editor Visible + Render Visible" toggles with a single visibility toggle. Recommend to include as an eye icon just left of the trash icon in the layer name.* Suggest Rename Layer function addition for the imported images3/28 Notes
* When entering the Photo Composite tab, automatically toggle on "Preview Aspect Ratio". Also show the same "Preview Aspect Ratio" toggle from the Render tab in the Photo Composite tab and have the setting linked between them. Exiting the Photo Composite tab does not need to revert the view back to the aspect ratio view setting as it was before entering.* Since the Rotation slider doesn't work as expected, remove from UI for now.4/3 Testing notes
4/4 Testing notes
~~* Can Pivot Height Offset spin bar be converted to a unit of Ft? Sensitivity/increment could be 1.0 ft ~~
4/11 Testing notes:
Remove Pivot Height Offset altogether. Camera Z coordinate adjustment accomplishes the same thing"
changed description from " 3/21 Testing Notes:
* Finish scale link function (toggled on as default)* Add positional alignment locks* Increase Occlusion spin bar sensitivity (4/3 update - occlusion spin bar appears to not be functioning)* Add Occlusion shortcuts for front & back (set "back" just close enough to stay behind a 500' long section)* Layer carrot - change color from black to white so it's more visible* Add camera input controls in a pull-out window - make dynamic so it changes during orbit/pan modes if possible* Add orbit height input field on Orbit camera mode3/23 Note - Imported image appears darker in model view. Looks correct (brighter) in image & video renders. (Not a priority)
3/27 Notes
* Swap out "Editor Visible + Render Visible" toggles with a single visibility toggle. Recommend to include as an eye icon just left of the trash icon in the layer name.* Suggest Rename Layer function addition for the imported images3/28 Notes
* When entering the Photo Composite tab, automatically toggle on "Preview Aspect Ratio". Also show the same "Preview Aspect Ratio" toggle from the Render tab in the Photo Composite tab and have the setting linked between them. Exiting the Photo Composite tab does not need to revert the view back to the aspect ratio view setting as it was before entering.* Since the Rotation slider doesn't work as expected, remove from UI for now.4/3 Testing notes
4/4 Testing notes
~~* Can Pivot Height Offset spin bar be converted to a unit of Ft? Sensitivity/increment could be 1.0 ft ~~
4/11 Testing notes:
Remove Pivot Height Offset altogether. Camera Z coordinate adjustment accomplishes the same thing" to " 3/21 Testing Notes:
* Finish scale link function (toggled on as default)* Add positional alignment locks* Increase Occlusion spin bar sensitivity (4/3 update - occlusion spin bar appears to not be functioning)* Add Occlusion shortcuts for front & back (set "back" just close enough to stay behind a 500' long section)* Layer carrot - change color from black to white so it's more visible* Add camera input controls in a pull-out window - make dynamic so it changes during orbit/pan modes if possible* Add orbit height input field on Orbit camera mode3/23 Note - Imported image appears darker in model view. Looks correct (brighter) in image & video renders. (Not a priority)
3/27 Notes
* Swap out "Editor Visible + Render Visible" toggles with a single visibility toggle. Recommend to include as an eye icon just left of the trash icon in the layer name.* Suggest Rename Layer function addition for the imported images3/28 Notes
* When entering the Photo Composite tab, automatically toggle on "Preview Aspect Ratio". Also show the same "Preview Aspect Ratio" toggle from the Render tab in the Photo Composite tab and have the setting linked between them. Exiting the Photo Composite tab does not need to revert the view back to the aspect ratio view setting as it was before entering.* Since the Rotation slider doesn't work as expected, remove from UI for now.4/3 Testing notes
4/11 Testing notes:
Remove Pivot Height Offset altogether. Camera Z coordinate adjustment accomplishes the same thing"
changed category from "Major Feature" to "Completed"
changed description from " 3/21 Testing Notes:
* Finish scale link function (toggled on as default)* Add positional alignment locks* Increase Occlusion spin bar sensitivity (4/3 update - occlusion spin bar appears to not be functioning)* Add Occlusion shortcuts for front & back (set "back" just close enough to stay behind a 500' long section)* Layer carrot - change color from black to white so it's more visible* Add camera input controls in a pull-out window - make dynamic so it changes during orbit/pan modes if possible* Add orbit height input field on Orbit camera mode3/23 Note - Imported image appears darker in model view. Looks correct (brighter) in image & video renders. (Not a priority)
3/27 Notes
* Swap out "Editor Visible + Render Visible" toggles with a single visibility toggle. Recommend to include as an eye icon just left of the trash icon in the layer name.* Suggest Rename Layer function addition for the imported images3/28 Notes
* When entering the Photo Composite tab, automatically toggle on "Preview Aspect Ratio". Also show the same "Preview Aspect Ratio" toggle from the Render tab in the Photo Composite tab and have the setting linked between them. Exiting the Photo Composite tab does not need to revert the view back to the aspect ratio view setting as it was before entering.* Since the Rotation slider doesn't work as expected, remove from UI for now.4/3 Testing notes
4/11 Testing notes:
Remove Pivot Height Offset altogether. Camera Z coordinate adjustment accomplishes the same thing" to " 3/21 Testing Notes:
* Finish scale link function (toggled on as default)* Add positional alignment locks* Increase Occlusion spin bar sensitivity (4/3 update - occlusion spin bar appears to not be functioning)* Add Occlusion shortcuts for front & back (set "back" just close enough to stay behind a 500' long section)* Layer carrot - change color from black to white so it's more visible* Add camera input controls in a pull-out window - make dynamic so it changes during orbit/pan modes if possible* Add orbit height input field on Orbit camera mode3/23 Note - Imported image appears darker in model view. Looks correct (brighter) in image & video renders. (Not a priority)
3/27 Notes
* Swap out "Editor Visible + Render Visible" toggles with a single visibility toggle. Recommend to include as an eye icon just left of the trash icon in the layer name.* Suggest Rename Layer function addition for the imported images3/28 Notes
* When entering the Photo Composite tab, automatically toggle on "Preview Aspect Ratio". Also show the same "Preview Aspect Ratio" toggle from the Render tab in the Photo Composite tab and have the setting linked between them. Exiting the Photo Composite tab does not need to revert the view back to the aspect ratio view setting as it was before entering.* Since the Rotation slider doesn't work as expected, remove from UI for now.4/3 Testing notes
~~4/11 Testing notes:
Remove Pivot Height Offset altogether. Camera Z coordinate adjustment accomplishes the same thing~~
"
changed description from " 3/21 Testing Notes:
* Finish scale link function (toggled on as default)* Add positional alignment locks* Increase Occlusion spin bar sensitivity (4/3 update - occlusion spin bar appears to not be functioning)* Add Occlusion shortcuts for front & back (set "back" just close enough to stay behind a 500' long section)* Layer carrot - change color from black to white so it's more visible* Add camera input controls in a pull-out window - make dynamic so it changes during orbit/pan modes if possible* Add orbit height input field on Orbit camera mode3/23 Note - Imported image appears darker in model view. Looks correct (brighter) in image & video renders. (Not a priority)
3/27 Notes
* Swap out "Editor Visible + Render Visible" toggles with a single visibility toggle. Recommend to include as an eye icon just left of the trash icon in the layer name.* Suggest Rename Layer function addition for the imported images3/28 Notes
* When entering the Photo Composite tab, automatically toggle on "Preview Aspect Ratio". Also show the same "Preview Aspect Ratio" toggle from the Render tab in the Photo Composite tab and have the setting linked between them. Exiting the Photo Composite tab does not need to revert the view back to the aspect ratio view setting as it was before entering.* Since the Rotation slider doesn't work as expected, remove from UI for now.4/3 Testing notes
~~4/11 Testing notes:
Remove Pivot Height Offset altogether. Camera Z coordinate adjustment accomplishes the same thing~~
" to " 3/21 Testing Notes:
* Finish scale link function (toggled on as default)* Add positional alignment locks* Increase Occlusion spin bar sensitivity (4/3 update - occlusion spin bar appears to not be functioning)* Add Occlusion shortcuts for front & back (set "back" just close enough to stay behind a 500' long section)* Layer carrot - change color from black to white so it's more visible* Add camera input controls in a pull-out window - make dynamic so it changes during orbit/pan modes if possible* Add orbit height input field on Orbit camera mode3/23 Note - Imported image appears darker in model view. Looks correct (brighter) in image & video renders. (Not a priority)
3/27 Notes
* Swap out "Editor Visible + Render Visible" toggles with a single visibility toggle. Recommend to include as an eye icon just left of the trash icon in the layer name.* Suggest Rename Layer function addition for the imported images3/28 Notes
* When entering the Photo Composite tab, automatically toggle on "Preview Aspect Ratio". Also show the same "Preview Aspect Ratio" toggle from the Render tab in the Photo Composite tab and have the setting linked between them. Exiting the Photo Composite tab does not need to revert the view back to the aspect ratio view setting as it was before entering.* Since the Rotation slider doesn't work as expected, remove from UI for now.4/3 Testing notes* Make camera pitch & yaw rotation sensitivity/increment 0.1 instead of 1.0~~4/11 Testing notes:
Remove Pivot Height Offset altogether. Camera Z coordinate adjustment accomplishes the same thing~~
~~* Add "Help" button in top-right of Photo Composite menu that links to https://beyondware.com/photo-compositing ~~
"