3.0 Bugs / Issues
## License Management
* Increase Floating License Cloud Session refresh to 5 minute intervals. Increase session kick time from 10 to 15 minutes.
* Increase Floating + Enterprise subscription history table from 1,000 to 5,000 rows
## BT Cloud
* Cloud session loading bar disappeared on latest update
## Beyond Typicals
* Mirroring a folder unlinks striping
* After installing and uninstalling an custom expansion pack, there is no option to install it again
* Remove "btypt" filetype from Recent Projects pulldown
* If deleting an imported asset, any of those placed assets in the model should be replaced with the exclamation point for a missing asset
* Remove "Marking" option in Basic section settings for all grass sections (currently shows Diagonal hatches as options
* Remove blue flashing on certain section placements
* Pasting/Moving a raised section shows section at 0 elevation - adjust to show actual height of placed section when moving
* Duplicate Asset in Place should automatically select the duplicated asset, and show the BT icon
* Deactivate Assets and Section Hierarchy buttons when in Layout Mode
* Deactivate pasting sections/assets/labels with Ctrl+V when in Layout Mode
* Duplicate Asset on Mouse doesn't hold changed scale of asset
* Duplicate Asset on Mouse should show original scale/rotation of copied asset when on cursor
* Duplicating some dynamic assets on mouse shows a textureless asset on the cursor/before placing
* Placed Custom Labels aren't pasting when using Ctrl+V to paste a copied section with that label attached
* Swap position of Curb & Gutter Generic with Curb Type 5
* BT crashes related to folders and linked striping
* Duplicating folders that contained linked striping- the duplicated folder doesn't show striping as linked, and reverts all modified striping to default white skip-dash markings
* Adding Grass sections and rumble strip sections shouldn't bring in linked striping next to those sections
* After deleting an imported asset (from panel, not from model), importing a new asset does not work during that working session
* Earth Layers & Right-of-Way sections - when reducing these elements to 0', they currently can't be widened back out
* Asset/Custom Label gizmo is hidden by imported photo layer when moved away from sections
* Multi-section select will adjust all selected primary/secondary assets' internal horizontal offset value to whatever is on the last section in the selection
* An empty field in the Body text of a copied custom label will paste with "Body" in the field. Adjust this so an empty field pastes as an empty field
* Copied Custom label Image type and size properites are not pasting
* Pasted custom labels on a section don't immediately show the BT icon to click and edit the newly-pasted labels until section is deselected and reselected
* Adjust Nanite for 3D grass during renders - renders of 3D grass look too sparse (3.0.0.24
* Duplication of assets occurs on sections without an asset placement tab (walls, water plane, etc.) (Update - removed Asset menu when selecting multiple lanes
* Screenshots with Alpha appear empty/black
* Rendering Video with Auto-Phasing turns off Labels
* Remove white arrow functionality on stripes (hard to deselect, accidentally raise/lower stripe without seeing arrows
* Add "Your floating license session has been timed out due to inactivity" box after 1-hour inactive timeout
* Renamed Dynamic Assets with text after brackets can't be assigned as Section Assets
* Multi-lane selections across partial folder lists & edits everything in folder
* Duplicated sections with placed assets/custom labels should also duplicate the placed asset/custom labels on the section
* Repair Rendering UI to previous version
* Camera X/Y/Z positions have maximum of 10,000. Probably okay for Y and Z, but X is limited for forward pans on longer segments
* Asset/Label Gizmo can look too large with low FOVs. Shrink/expand based on FOV
* Add imported asset performance optimizations to avoid crashes when many instances of a texture in a model are changed
* Have placed asset/custom label gizmo re-scale with camera zoom - it's currently too large/obscures the asset when zoomed in close
* Have in-model edit menus of placed dynamic assets auto-close when deselcting section
* Change default texture to "buidling block" dynamic assets to 07 - Concrete Alternative 1
## Dynamic Assets
* Dynamic Train: Clicking left+right arrows on "Power Car Length" and "Number of Passenger Cars" should increase/decrease spin bar value a full value of 1. Currently appears to add an amount smaller than 1 with each click
* Add a construction worker input to the seat of the excavator and all future dynamic construction vehicles. Allow for empty seat + choice between our 2 construction worker pedestrians.
* Train Passenger Car has some partially clipped surfaces that looks like they used to be text.
* Remove Leoforio branding and license plate text (front & back & back of articulated section) from Dynamic bus
* When adjusting any & all Bus or Train settings, passengers in cars will shift/randomize. For performance improvement, consider unlinking this to all changes and only adjust with "passenger fill" input
* With this, have "Add Passengers" toggled on for both Train and Bus by default
* The wheels don't spin on the Dynamic Bus
* New Glass textures don't appear in the "Slab" Building Block dynamic asset texture list
* When clicking a color shortcut on the Dynamic Fire Hydrant, the color wheel bar turns transparent
* Color wheel bars of Dynamic Custom Sign & Dynamic Road Sign are also transparent
* Change texture of Long Stripe - the material is too reflective, and doesn't color-match well with other non-white stripes in model
* Curb & Gutter Arc - 45 surface texture color does not change when adding tint
* When imported as .bta, the Dynamic Custom Sign text will only appear if the font size is changed
* Dynamic Custom Sign is invisible on the back side and its shadow disappears when rotated in the X direction
* When loading new file, Dynamic and Imported assets from previous file are still shown in those respective area lists. These should clear when loading a project or starting a new project in the same working session.
* 1/5/24 Update - Dynamic list still there, appears as red exclamation when dragging into model. Once you delete one, all other dynamic assets from previous project clear from list
* BT crashes when trying to import a new image texture for Bus and Train
* Add thumbnails for Dynamic Bus, Excavator, and Train (posted in Slack on 12/19/23
* Dynamic Building Blocks have space for the RGB and Hex value inputs in the UI, but don't appear there
* Dynamic Straight C&G: 2.0 ft option doesn't load when selected
* Dynamic Truncated Cone: Adjusting RGB values doesn't change tint
* Add a "Play" box for the dynamic excavator (and future dynamic construction vehicles) so that animation can be paused in place
* The Train Destination message text doesn't reposition automatically when changing the Power Car Length value. Text moves into position after making a different change, though
* Both Train & Bus will overlap with additional vehicles when traffic > 1 and vehicle is lengthened in the model. Ideally the newly-spawned traffic after a bus length adjustment will increase spacing to the bus in front of it - not as concerned for mixed traffic with dynamic trains. Users will likely have articulated busses in a lane with other traffic/all vehicles as well
Completed